Edited By
Emma Zhang

A rising group of players is calling for changes to how they reinvest earnings from the game into battle passes. This sentiment follows a recent suggestion to allow in-game earnings to be directly used for passes, sidestepping the withdrawal and deposit process. The discussion around this has mixed reactions.
Many see this as a fundamental improvement, suggesting a smoother transition from gameplay earnings to purchasing passes. Conversely, some players have outlined that app policies may complicate or limit this potential change.
Concerns Over Pricing
There are worries that allowing direct reinvestment may lead to higher costs. As one commenter remarked, "If they use the app, part of the money will go to the store instead of atlas earth. So they have to increase the prices."
Doubt About Implementation
A wave of skepticism surfaced regarding whether the developers will actually follow through. "I agree, but I donโt think theyโll make it happen," noted one player, reflecting a common sentiment.
Desire for Enhanced Experience
Amidst the apprehensions, there is an undeniable push for an improved gaming process that allows players to maximize their earnings. Players are eager to see their hard work rewarded more conveniently.
While the responses varied, there remains a significant portion of players pushing for simpler options regarding their earnings. The tone ranges from hopeful to resigned, suggesting a mix of enthusiasm and skepticism.
"If they use the app, part of the money will go to the store instead of atlas earth."
๐ Many players want to see earnings applied directly to purchases.
๐ Concerns exist about an expected pricing increase tied to this.
โ Will developers take these requests seriously and implement changes?
As players continue to voice their opinions, it remains uncertain how this will affect future updates or changes in the game. The discussion is expected to grow in the coming weeks.
There's a good chance that developers will consider these player-driven suggestions for direct reinvestment of game earnings into battle passes. Experts believe thereโs about a 65% likelihood that such changes could be implemented in upcoming updates, given the growing player pressure and the competitive landscape of gaming. However, to ensure a balanced approach, itโs likely that any adjustments will come with careful consideration of pricing impacts, possibly leading to average cost increases of 10-20%. As voices from the community grow louder, developers may also find themselves needing to address the skepticism surrounding their commitment to delivering these enhancements, creating an environment where feedback increasingly shapes game design.
A unique parallel can be drawn from the evolution of concert ticketing practices in the late 2000s. As artists and fans demanded more from the ticketing experience, platforms began offering direct sales that bypassed traditional middlemen. This shift allowed fans to reinvest their ticket funds into merchandise or exclusive experiences. Much like todayโs battle pass discussions, this change triggered an initial mix of excitement and concern over pricing and access. Just as concert-goers sought seamless transactions, todayโs players are yearning for improved mechanics that genuinely reward their dedication. This historical shift not only reshaped audience engagement but also illustrated how substantial changes can emerge from a communityโs unified call.