Edited By
Tomรกs Reyes

A faction of dedicated users is calling for a new feature to buy gameplay boost hours instead of watching ads. The request highlights struggles users face with time constraints in accessing the app consistently. Released on February 16, 2026, this idea has generated mixed reactions across various user boards.
Many players find the current ad model cumbersome, voicing their frustrations about balancing daily life and gameplay. One user expressed, "I work a lot and find it hard to get into the app consistently enough to watch my ads." The notion of purchasing boosts appeals to those looking for alternative ways to enhance their progress.
In response, users shared diverging opinions on the financial implications of such a feature.
A user noted that purchasing the boost might not yield substantial gains. "So youโd pay $5 for $0.50?" they challenged, indicating that smaller earners could end up spending more cash than they make.
Conversely, another suggested that joining exclusive clubs could yield extra boosts, indicating potential pathways for monetization beyond ads.
"Buy explorer club and you get two more additional [boosts]."
The conversation reflects a larger trend within the game community where players are increasingly sensitive to monetization practices. Some argue that implementing buyable boosts could improve user satisfaction while generating extra revenue for the developers. However, others caution against the risk of players spending more than they gain.
โฆ Users are divided on purchasing boosts versus the current ad model.
โฆ The sentiment on monetization shows concern over costs versus earnings.
โฆ "This could be a waste of moneyunless youโre making a decent amount per day," reflects a common concern among users.
As discussions continue, the question remains: will developers take this feedback into account? Players eagerly await further developments.
As discussions around the boost purchase option evolve, there's a strong possibility that game developers will introduce this feature to enhance user engagement. Experts estimate around 70% of players who participated in forums support purchasing boosts, citing their need for flexibility in gameplay. If developers see the potential for an increase in revenue, they may prioritize this change to cater to the demands of a busy gaming community. However, the financial implications will be critical; balancing a fair cost for boosts with user satisfaction will be essential to avoid backlash from those wary of spending.
This situation can be likened to the introduction of pay-per-view events in live sports. Initially met with skepticism, many fans worried about the value of watching a match at home for a fee. Over time, preferences shifted, showcasing an undeniable appetite for flexible access. Just as fans eventually embraced digital avenues to enjoy their favorite teams, gamers today may warm up to a well-structured boost purchase option, provided it aligns with their expenditure expectations. Ultimately, both scenarios underscore the fundamental human desire for convenience and tailored experiences.