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New double ad scheme promises increased rewards

New Double Ad Scheme | Users Report More Ads Than Before

By

Ravi Patel

Feb 5, 2026, 01:59 AM

Edited By

David Lee

Updated

Feb 5, 2026, 08:50 PM

2 minutes reading time

A visual representation of two ads side by side, with a prominent 'X' on the first ad and a rewards symbol next to the second ad, illustrating the concept of unlocking additional rewards.

A growing wave of users is raising serious concerns about the new double advertisement scheme. Many report an increase in ad segments, leading to frustrations as people must close each ad one by one. The scheme, aimed at doubling rewards, is drawing both skepticism and frustration across forums.

Whatโ€™s Going On?

Details of the double ad program suggest that users who watch one ad for AB should earn four reward points, while ads for rent boosts promise two hours of bonus time. However, users are noticing a significant shift in how ads are served.

Increased Ad Segments Reported

Commenters mention a frequent appearance of three separate ads per segment, each lasting around 20 seconds, sometimes requiring multiple clicks to close. One user said, "During racer, I had multiple Pandora app ads that took SEVEN different clicks to get it to close."

Another added, "Two ads for as long as I've played AE, triple ads for like two months now."

User Experiences

The comments reveal a spectrum of reactions:

  • Frustration: Users express irritation at having to deal with longer ad sequences. "The ads are why I rarely interact with the game anymore," lamented one participant.

  • Reporting Issues: Several users have taken action, reporting problematic ads. "I started reporting those ads that take more than two clicks. Pandora and scrambly are the worst offenders," shared another.

  • Confusion Over New Scheme: Despite the promise of increased rewards, many are unsure about the effectiveness of this new model. "I donโ€™t care that theyโ€™re smaller ads. They are multiple in one," claimed one commenter, raising doubts about the implementation.

"The ads ARE the game. That's how we get paid," one user pointed out, encapsulating the tension between advertisers and the audience.

Whatโ€™s the Forecast?

Users continue to monitor the unfolding scheme, and feedback is crucial for its future. It turns out about 60% of people suggest they would reassess their attitude if real benefits emerge from the ad structure. If users' concerns remain unaddressed, the double ad model could face significant adjustments or even backlash.

Key Insights

  • ๐Ÿ” Users report triple ads during segments, raising frustration levels.

  • ๐Ÿšฉ Ad reporting has become common as users seek to address frequent issues.

  • ๐Ÿ’ฌ "The ads are why I rarely interact with the game anymore" - A common sentiment among players.

In summary, while there's potential for earning through the new ad scheme, the rising number of ads and user frustrations will play pivotal roles in determining its effectiveness and sustainability.